prikaz prve stranice dokumenta Preparation of a Hybrid e-Learning Course for Gamification
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Scientific paper - Original scientific paper
Preparation of a Hybrid e-Learning Course for Gamification
In: 39th International Convention on Information and Communication Technology, Electronics and Microelectronics. / Biljanović, Petar (Ed.). Opatija: 2016. pp. 934-939. https://doi.org/10.1109/MIPRO.2016.7522254


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Kermek, D., Strmečki, D., Novak, M. & Kaniški, M. (2016). Preparation of a Hybrid e-Learning Course for Gamification. In P. Biljanović, (Ed.), 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (pp. 934-939). doi: 10.1109/MIPRO.2016.7522254

Kermek, Dragutin, et al. "Preparation of a Hybrid e-Learning Course for Gamification." 39th International Convention on Information and Communication Technology, Electronics and Microelectronics, edited by Petar Biljanović, 2016, pp. 934-939. https://urn.nsk.hr/urn:nbn:hr:211:656652

Kermek, Dragutin, Daniel Strmečki, Matija Novak and Matija Kaniški. "Preparation of a Hybrid e-Learning Course for Gamification." In 39th International Convention on Information and Communication Technology, Electronics and Microelectronics, 934-939. 2016. Accessed 2024 April 25. https://urn.nsk.hr/urn:nbn:hr:211:656652

Kermek, D., et al. (2016) 'Preparation of a Hybrid e-Learning Course for Gamification', in Biljanović, P. (ed.), 39th International Convention on Information and Communication Technology, Electronics and Microelectronics, pp. 934-939. Available at: https://urn.nsk.hr/urn:nbn:hr:211:656652 (Accessed 25 April 2024)

Kermek D, Strmečki D, Novak M, Kaniški M. Preparation of a Hybrid e-Learning Course for Gamification. In: P. Biljanović, ed. 39th International Convention on Information and Communication Technology, Electronics and Microelectronics. 2016. Pp. 934-939. [cited 2024 April 25] Available at: https://urn.nsk.hr/urn:nbn:hr:211:656652

D. Kermek, D. Strmečki, M. Novak and M. Kaniški, "Preparation of a Hybrid e-Learning Course for Gamification", 39th International Convention on Information and Communication Technology, Electronics and Microelectronics, P. Biljanović, Ed. 2016. [Online] Available at: https://urn.nsk.hr/urn:nbn:hr:211:656652 [Accessed: 25 April 2024]

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